![]() ![]() On the upside, Tactics Ogre has the traditionally deep character class system the Ogre Battle franchise is famous for. Unlike similar games like Fire Emblem, Tactics Ogre does not let you speed up the battle animations or cut down on display options during the computer's turn. As fun as it is to put your units in place and strategically attack your foes, the moment your turn ends, get ready for a whole lot of waiting. The focus on turn-based unit movement in the first Game Boy Advance Ogre game comes at a price: a much slower pace. But in many ways, Tactics Ogre is also a throwback to the old days of strategy gaming. Until Fire Emblem arrives in the US, there really is nothing like it out here for Game Boy Advance. Let's get this out of the way first: Tactics Ogre: The Knight of Lodis is a fine strategy RPG that is plenty deep and will please RPG fans and strategy gamers alike. This gives Tactics Ogre a much more Chess-like quality. While the Ogre Battle games take terrain and character stats into consideration, it's more about how you put your troops together and deploy them, whereas Tactics Ogre takes a hint from the old Intelligent Systems franchises (like Fire Emblem) and focuses on strategic unit placement and movement during actual battles. ![]() ![]() Various strategy elements come into play, such as position of your character relative to your opponent (attacking from the back prevents counter attacks), terrain and elevation, element, level, weapon, and so on. Apart from the single character movement, the biggest difference is that you give concise orders to your units in Tactics Ogre. Instead of parties, you control single units which you move one by one on smaller, isometric maps. Tactics Ogre, on the other hand, appeared only on the Japanese Super Famicom (later ported to Saturn and PlayStation) and features manual battles. Your opponent's units are hidden unless you have a direct line of sight and you not only liberate towns but also have to defend your headquarters from enemy takeover. ![]() Players move groups of units over large maps in real time and battle any enemies they encounter. The Ogre Battle games, which have appeared on SNES (that version was subsequently ported to PlayStation), N64, and NGPC, are essentially real-time strategy RPGs with semi-automatic, turn-based battles. In case you're not familiar with the Ogre games, the franchise is divided into two unique game types.
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